// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Components/Combat/PawnCombatComponent.h"

#include "HeroCombatComponent.generated.h"

class AWarriorHeroWeapon;

/**
 * 
 */
UCLASS()
class WARRIORRPG_API UHeroCombatComponent : public UPawnCombatComponent
{
	GENERATED_BODY()

	public:
        UFUNCTION(BlueprintCallable, Category = "Warrior|Combat")
        AWarriorHeroWeapon* GetHeroCarriedWeaponByTag(
            FGameplayTag InWeaponTag) const;
	
};
